Layali Grove 2.0 — More Than One Way Through

10/09/2026DF OPS | QIQI

Layali Grove was never meant to make every decision for you. It was built to leave that choice in your hands.

Layali Grove 2.0 gives you more to choose from: take the water, chase the fight, follow a lead, or spend a few minutes fishing with your squad before you extract.

The Grove is still dangerous, but you have more to do than just survive it.

Here is what changed, and why.

1. More Ways to Enter the Grove

Layali Grove 2.0 adds new routes, new tasks, and new reasons to spend time here. Before we could talk about any of them, we had to start with a simpler question:

How could more Operators get the chance to experience them?

Until now, Layali Grove was only available through Easy Mode solo queue. That gave the map a clear solo entry point, but it also meant Operators who wanted to bring friends had no way to explore the Grove's long routes, open ground, and new content together.

We heard that request clearly. In Season Reorientation, Layali Grove Easy Mode supports Squad Fill, while Layali Grove Normal opens every weekend. Operators who prefer to go in alone can still do so, while more squads can now choose the Grove for a run with friends or a higher-stakes challenge.

The goal is not to define Layali Grove as a solo map or a squad map. It is to give more Operators a chance to experience what makes the Grove different, in the way they want to play.

2. A Grove with More Than One Path

Layali Grove has always had room. The question was whether that room gave you enough meaningful choices.

Every familiar map develops familiar habits. Operators learn the fastest route to a task, the likely place to find a fight, and the angles worth holding while another squad tries to do the same thing. That knowledge should matter. But when too much of a run happens on the same paths, even a large map starts to feel smaller than it is.

So we reworked the Grove's river system and opened up the spaces around it. Waterways now connect more of the map, new areas create alternate approaches, and routes through locations such as the WSR Lab and fishing area give Operators more reasons to read the terrain again.

The question is no longer only where the best loot is. It is whether you move through the trees, take the water, cut through a tunnel, or wait to see who has already committed. A new route can help you avoid the usual pressure—or bring you somewhere another squad did not expect.

Water is now part of that decision.

Assault Boat gives your squad a protected, armed way to move across the map. The smaller watercraft is quicker and more exposed, built for speed rather than security. Neither is a shortcut past Operations. Both get you moving, and both make you visible.

Layali Grove 2.0 also introduces the first Operations flagship task that lets Operators earn a usable vehicle during a run. Recovering an Assault Boat asks a squad to commit to a task, take control of it, and make the trip count while other teams decide whether to contest it, intercept it, or let someone else take the risk.

The point is not simply to give you a boat. It is to create a moment that can change the shape of the rest of the match.

3. More Ways to Play, More Reasons to Stay

When a map feels too quiet, the obvious response is to add another high-value room.

We considered the opposite.

Some of Layali Grove's new spaces are not built around standard loot. They are places to explore, regroup, follow a task, or decide what comes next. If every new area becomes a mandatory destination for the best rewards, every new area eventually becomes the same thing: a predictable hotspot with a predictable fight.

That would not make the Grove feel more alive. It would only make it louder.

The new fishing area, caves, and encounters throughout the Grove give Operators reasons to step away from familiar routes without turning every stop into a race for the same container. These are not safe zones. Layali Grove is still dangerous, and a quieter moment is not a promise of a safe run. But not every meaningful choice needs to begin with a gunshot.

The Grove also has new people to meet, tasks to follow, and one very different way to leave your mark: harmonica, the first freely playable musical item in Operations. You can learn it in the Grove, collect more to play, and perform alone or alongside other Operators.

It is a small detail beside an armed boat or a contested task. We think it matters. Maps become memorable through the stories Operators tell after a run—sometimes about a close extraction, sometimes about a squad that found time to play music in the Grove before someone heard them.

Fishing follows the same idea, with more depth behind it than a single cast by the river. It has its own collection, area-specific catches, gear choices, and progression. Rods, lines, reels, and bait all change how you fish and what you can handle.

This is one way we are bringing a more casual experience into an Operations map without taking away what makes Operations work. You can ignore fishing completely. Or you can make room for it: after a task, before an extract, or when you decide that one more cast is worth the risk. That choice is the point.

Fishing may also create a different kind of encounter. We are not expecting every Operator who sees a rod on the riverbank to call a truce. But in a mode where every unknown sound usually means danger, a moment by the water can make people pause, watch, or decide that the fight can wait. Those unscripted moments are part of what we want to make room for.

Why Layali Grove 2.0

Layali Grove has always had its own identity. Its scale, sightlines, and open routes create a different kind of pressure from the more compact spaces in Operations. That is exactly why some Operators made it a favorite. It is also why others found it harder to read, harder to enter, or harder to enjoy on the terms they wanted.

Layali Grove 2.0 is an attempt to keep what made the map special while making more room for different kinds of runs. A cautious Operator should be able to learn the Grove at their own pace. A squad looking for pressure should find objectives worth contesting. Operators who already know every old route should have something new to follow. And Operators looking for a more casual experience should have room to explore, fish, meet people, and slow the pace down for a while.

We did not want to solve a quiet map by making every corner louder. We wanted to create more reasons to move, explore, compete, avoid one another, connect, or stay a little longer than planned.

The Grove has more routes now. More stories can start on the water. More Operators can enter it together—or alone—and find their own reason to be there.

Maybe you learned to play it safe in Zero Dam. Maybe you prefer Space City when the pressure is all in. Maybe Layali was already your map, but long waits or a too-familiar loop made it harder to keep choosing. Or maybe you want a more casual kind of run: time with your squad, a chance encounter by the water, or someone in the Grove with a story worth following.

Whatever brings you back, we will keep listening once you are here. Tell us what routes you find, what moments work, what still does not, and what Layali Grove 2.0 becomes when it is in your hands.

See you in Layali Grove 2.0.

— Delta Force Team